﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ShipModelBase 
{
    /// <summary>
    /// 名字
    /// </summary>
    public string Name { get; set; }
    /// <summary>
    /// 生命值
    /// </summary>
    public int Health { get; set; }
    /// <summary>
    /// 最大生命值
    /// </summary>
    public int HealthMax { get; set; }
    /// <summary>
    /// 护盾
    /// </summary>
    public int Shield { get; set; }
    /// <summary>
    /// 最大护盾
    /// </summary>
    public int ShieldMax { get; set; }
    /// <summary>
    /// 攻击力
    /// </summary>
    public int Attack { get; set; }
    /// <summary>
    /// 攻击间隔
    /// </summary>
    public float AttactCoolDown { get; set; }
    /// <summary>
    /// 机动性
    /// </summary>
    public int Flexibility { get; set; }
    /// <summary>
    /// 燃料
    /// </summary>
    public float Fule { get; set; }
    /// <summary>
    /// 最大燃料量
    /// </summary>
    public float FuleMax { get; set; }
    /// <summary>
    /// 燃料消耗率
    /// </summary>
    public float FuleCR { get; set; }
    /// <summary>
    /// 速度
    /// </summary>
    public float Speed { get; set; }
    /// <summary>
    /// 掉率数
    /// </summary>
    public int Drop { get; set; }


}
